Global Game Server

Global Game Servers Team



Greg Howard – Chief Executive Officer
Greg began his entrepreneurial career in 1994 with the launch of Video Symphony, an equipment rental company targeting the Hollywood TV & Film post-production community. Once established, the company diversified and created one of the premier video editing learning facilities in the Los Angeles area, which is still in operation today. The company reached revenues of over $4 million and an EBITDA of $2.5 million per year, and sold for $4.7 million in 1997. After the sale of Video Symphony to Ascent Media, Greg accepted the position to continue as Managing Director for the rebranded “Digital Symphony”.

In 2008 Greg refocused his entrepreneurial spirit in the direction of his passion for gaming. As multi-user gaming gained in popularity it became clear to Greg that the traditional “Big Box Server Company” was not able to deliver the level of service and support needed by emerging gaming companies looking to bring multi-user environments to their properties. MyInterntServices.com, LLC was created and for the first time the gaming industry had a server provider that was totally focused on the requirements of their specific business models. Since 2008, MyInternetServices.com has been a key component to the success of many multi-user game releases for both small and large gaming companies.

Awards: As a sound and recording engineer in the early 1990s, Greg received a gold record for the mixing of a Red Hot Chili Peppers album. He was also awarded an Emmy for his involvement with a multi-camera product release for Avid Technologies video editing products.


Stijn Koster - Chief Technical Officer
Stijn founded i3D.net in 2004 with a focus on technology, especially the control panel which reduces time for managing while improving quality and performance for game titles (manages deployment, monitors capacity, heat sources, etc.).

In 2009, i3D.net built a 36,000 sq. ft. data center from the ground up, owns and operates over 8,000 servers on a global network with clients ranging from the gaming industry to education institutions. Everything is approached from a technical perspective, never sales, and always using latest technology. The i3D.net datacenter is a major internet backbone hub in The Netherlands with many large tier 1 providers providing direct access to major international gateways such as London, Paris, Frankfurt and Amsterdam from the inhouse meet-me room.

Stijn’s focus is on growth and expansion by developing cutting edge technology, always pushing the boundaries of technology for projects on all platforms from Xbox 360 to iPhone; i3D.net invests heavily in cloud technology/portfolio. Member of Dutch Game Association and active in the Internet community and events regarding keeping an open Internet. i3D.net is ranked in the Deloitte Fast50 as one of the fastest growing technology companies.


Edmar Mendizabal - Director of Business Development
Edmar Mendizabal is proud to be overseeing the expansion efforts for the leading online server and cloud services provider for the games industry. His experience as a producer on two back to back big budget and profitable AAA titles for THQ's Kaos Studios (Frontlines: Fuel of War, 2008 & Homefront, 2011) brings another layer of game development experience to the management team. Prior to his work in the games industry, Edmar managed the operations for a large consortium of companies working on housing issues in New York and then he founded a successful billing software company that brought new jobs and improved communication technology to a neglected market.

Edmar's goal is to increase the reach of our services while continuing to maintain the lowest per server cost in the industry, which is largely attributed to no overhead on sales reps and healthy growth through customer referrals. His experience as a game developer further reinforces our commitment to offer developers a veteran team for their needs. Edmar feels the expertise of our engineers along with our unparalleled experience on all platforms sets us far apart from all competitors. We know the distinct challenges of each phase of game development and our team works alongside yours through every milestone through launch and beyond.


Martin Royer - Director of Operations
Martin Royer brings a great deal of business and technology experience to his role as Director of Operations. After graduating from Rensselaer Poly Tech (RPI) in Troy NY with a degree in Computer Science, he went to work as a computer programmer for a high end CAD/CAM systems company. Looking to broaden his scope he moved to on to become an application support engineer for one of the first disk-based audio synthesis and recording systems available which became widely used in the TV/Film world. Upon relocating to Los Angeles in the early 1990’s he met now CEO and President Greg Howard where they began the journey of gaining broad industry experience. Working with Greg and targeting post production audio and video technology they became immersed in the applications of audio and video for the TV/Film/Gaming and Multimedia segments. Working with the creative side of technology Martin worked as an audio engineer for a number of Radio and TV shows and went on to win a Grammy award for his audio engineering work on the Autobiography of Martin Luther King Junior. Martin’s career experience in both small and large corporations allows him to bring a great deal of guidance and direction in the continuing evolving of technology into the gaming community.


Trent Hill – Director of Business & Legal Affairs
Mr. Hill is an experienced business advisor and litigator who represents companies engaged in a wide array of complex business and real estate matters. A staple of Mr. Hill’s practice is providing legal services to financial and service companies in a variety of industries, including “new media”. Mr. Hill is a panel arbitrator for the National Futures Association and has been a mediator for the Los Angeles County Superior Court. He received his J.D. from the University of Southern California in 1989 and has possessed for more than a decade an AV® Preeminent peer review rating, which is the highest ranking attainable.




Testimonial
"Frontlines was the first AAA shooter to fully utilize Xbox 360's XLSP architecture for dedicated server game hosting and the team at MIS & i3D was instrumental in providing the technology and support that enabled us to bring 50 player matches to the Xbox, which was truly groundbreaking. The studio extensively researched potential server partners and nobody else came close in terms of experience, support, and pricing. "
- Frank DeLise, Lead Designer, Frontlines: Fuel of War